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	<title>Comments on: Reaching Your Punt-ential</title>
	<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/</link>
	<description>A Fantasy Basketball Blog. Surprise.</description>
	<pubDate>Fri, 29 Aug 2008 05:34:56 +0000</pubDate>
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		<title>by: Mase</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3583</link>
		<pubDate>Wed, 28 Feb 2007 21:32:41 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3583</guid>
					<description>Very interesting post.  Punting is absolutely necessary in H2H leagues.</description>
		<content:encoded><![CDATA[<p>Very interesting post.  Punting is absolutely necessary in H2H leagues.
</p>
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		<title>by: OB</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3582</link>
		<pubDate>Wed, 28 Feb 2007 21:24:29 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3582</guid>
					<description>in my roto league, someone smart added flagrant fouls as a category...it is so random...

I have 3 for the season...everyone else has 2....my team is better but they are all competing...it feels like vigilante justice...</description>
		<content:encoded><![CDATA[<p>in my roto league, someone smart added flagrant fouls as a category&#8230;it is so random&#8230;</p>
<p>I have 3 for the season&#8230;everyone else has 2&#8230;.my team is better but they are all competing&#8230;it feels like vigilante justice&#8230;
</p>
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		<title>by: bv</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3581</link>
		<pubDate>Wed, 28 Feb 2007 20:50:41 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3581</guid>
					<description>Long, we play without turnovers, specifically so we can avoid writing things like "heavy ball handler."</description>
		<content:encoded><![CDATA[<p>Long, we play without turnovers, specifically so we can avoid writing things like &#8220;heavy ball handler.&#8221;
</p>
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		<title>by: JM</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3577</link>
		<pubDate>Wed, 28 Feb 2007 19:01:19 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3577</guid>
					<description>Long, 
I think that TO is the easiest (possibly the only) category to punt in a roto league, and still do well, since so many of the really good players are  high TO guys.</description>
		<content:encoded><![CDATA[<p>Long,<br />
I think that TO is the easiest (possibly the only) category to punt in a roto league, and still do well, since so many of the really good players are  high TO guys.
</p>
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		<title>by: Long</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3576</link>
		<pubDate>Wed, 28 Feb 2007 17:39:12 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3576</guid>
					<description>I agree with most of the article. But how about punting TOs. My team was loaded with heavy ball handlers and when I punted TOs, it made the decisions regarding waiver options much more easier.</description>
		<content:encoded><![CDATA[<p>I agree with most of the article. But how about punting TOs. My team was loaded with heavy ball handlers and when I punted TOs, it made the decisions regarding waiver options much more easier.
</p>
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		<title>by: Rook</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3574</link>
		<pubDate>Wed, 28 Feb 2007 15:43:05 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3574</guid>
					<description>I love this topic.  I've noticed as well that it's hard to win when punting.  My league has some extra categories, so that makes it easier to swallow a "1" in something -- and harder to field a team that's good in everything.  All the teams at the top of my league are by now punting something.

One thing I've noticed a lot is the "pseudo-punt": someone at the 50 game mark realizes that they have a 4 in a category, but they're so far behind the person with 5, and so far ahead of the person with 3, that it makes a lot of sense to trade away all the talent in that category.  

You mention throughout this column another important factor: how correlated the category is to overall value.  It's easy to punt blocks because most guys who get blocks are actually just terrible.  If you had a 2 in blocks and wanted to catch up to the middle of the pack, it's very hard because the high-value, high-BLK guys are so entrenched on other people's fantasy teams, and the waiver wire BLK guys are awful. So might as well punt.  But it's harder to punt points because points are so correlated with overall value, as you noted.  

Once I made the decision to punt a category, it really opened up the league for me and I immediately started moving up the standings.  It definitely can work.</description>
		<content:encoded><![CDATA[<p>I love this topic.  I&#8217;ve noticed as well that it&#8217;s hard to win when punting.  My league has some extra categories, so that makes it easier to swallow a &#8220;1&#8243; in something &#8212; and harder to field a team that&#8217;s good in everything.  All the teams at the top of my league are by now punting something.</p>
<p>One thing I&#8217;ve noticed a lot is the &#8220;pseudo-punt&#8221;: someone at the 50 game mark realizes that they have a 4 in a category, but they&#8217;re so far behind the person with 5, and so far ahead of the person with 3, that it makes a lot of sense to trade away all the talent in that category.  </p>
<p>You mention throughout this column another important factor: how correlated the category is to overall value.  It&#8217;s easy to punt blocks because most guys who get blocks are actually just terrible.  If you had a 2 in blocks and wanted to catch up to the middle of the pack, it&#8217;s very hard because the high-value, high-BLK guys are so entrenched on other people&#8217;s fantasy teams, and the waiver wire BLK guys are awful. So might as well punt.  But it&#8217;s harder to punt points because points are so correlated with overall value, as you noted.  </p>
<p>Once I made the decision to punt a category, it really opened up the league for me and I immediately started moving up the standings.  It definitely can work.
</p>
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		<title>by: CBass</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3573</link>
		<pubDate>Wed, 28 Feb 2007 14:57:23 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3573</guid>
					<description>Question: I was offered Josh Howard for Kirk Hinrich.  It's H2H, so points are points, no cats.  Should I go for it, or will Hinrich outplay Howard for the rest of the year?</description>
		<content:encoded><![CDATA[<p>Question: I was offered Josh Howard for Kirk Hinrich.  It&#8217;s H2H, so points are points, no cats.  Should I go for it, or will Hinrich outplay Howard for the rest of the year?
</p>
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		<title>by: john</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3572</link>
		<pubDate>Wed, 28 Feb 2007 14:04:23 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3572</guid>
					<description>yeah, punting in a roto league is quite difficult to pull off... one thing you have to estimate is how diligent your oppornents are going to be in updating their lineups once their rankings are pretty much fixed (bottom-dwellers). If a bunch of them will stop updating their teams, then punting becomes less viable, since you will invariably pick up some additional points by having a few mediocre players once a group of teams stop updating. This occurs easily with a category like blocks, where only a small group of players contribute to a large proportion of the total...</description>
		<content:encoded><![CDATA[<p>yeah, punting in a roto league is quite difficult to pull off&#8230; one thing you have to estimate is how diligent your oppornents are going to be in updating their lineups once their rankings are pretty much fixed (bottom-dwellers). If a bunch of them will stop updating their teams, then punting becomes less viable, since you will invariably pick up some additional points by having a few mediocre players once a group of teams stop updating. This occurs easily with a category like blocks, where only a small group of players contribute to a large proportion of the total&#8230;
</p>
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		<title>by: john</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3571</link>
		<pubDate>Wed, 28 Feb 2007 14:00:03 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3571</guid>
					<description>i have, on several occasions, punted 3pm... 
a. there's a lot of guards who cant shoot threes wade, tony parker, chris paul, cassell, iguodala, tj ford, andre miller etc... there's even more quality SFs who cant shoot threes (caron, rjeff, etc...), so you only need to choose your guards wisely.  
b. 'average' guys who throw up a lot of threes invariably have low fg% (not counting studs like rashard or redd), so you end up boosting your fg% when you trade away those guys.</description>
		<content:encoded><![CDATA[<p>i have, on several occasions, punted 3pm&#8230;<br />
a. there&#8217;s a lot of guards who cant shoot threes wade, tony parker, chris paul, cassell, iguodala, tj ford, andre miller etc&#8230; there&#8217;s even more quality SFs who cant shoot threes (caron, rjeff, etc&#8230;), so you only need to choose your guards wisely.<br />
b. &#8216;average&#8217; guys who throw up a lot of threes invariably have low fg% (not counting studs like rashard or redd), so you end up boosting your fg% when you trade away those guys.
</p>
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		<title>by: Matt</title>
		<link>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3570</link>
		<pubDate>Wed, 28 Feb 2007 13:48:58 +0000</pubDate>
		<guid>http://www.fantasybasketblog.net/2007/02/28/reaching-your-punt-ential/#comment-3570</guid>
					<description>Punting can work, but if you're in a roto-league, you better be really strong everywhere else.  I'm in first in my 13 team roto league, and I'm competitive in every area, whereas the 2nd place guy is second or third last (depending on the day) in FT% (I'm leading the category) and 3rd or 4th last in steals (I'm 2nd).  

As far as I'm concerned, if you're losing 9-10 points just because you suck in one category it's hard to make up those points elsewhere because even the teams at the bottom of the standings lead in at least one category.

Maybe it's a better strategy for H2H.</description>
		<content:encoded><![CDATA[<p>Punting can work, but if you&#8217;re in a roto-league, you better be really strong everywhere else.  I&#8217;m in first in my 13 team roto league, and I&#8217;m competitive in every area, whereas the 2nd place guy is second or third last (depending on the day) in FT% (I&#8217;m leading the category) and 3rd or 4th last in steals (I&#8217;m 2nd).  </p>
<p>As far as I&#8217;m concerned, if you&#8217;re losing 9-10 points just because you suck in one category it&#8217;s hard to make up those points elsewhere because even the teams at the bottom of the standings lead in at least one category.</p>
<p>Maybe it&#8217;s a better strategy for H2H.
</p>
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